There is a danger in knowing too much. Knowing what is to come or what is expected can curse the appreciation of the present. Going into Bioshock Infinite knowing that Booker must first find Elizabeth before Columbia displays all its glory is a push designed to move the player headlong towards her rescue.
After arriving in Columbia via rocket, little pieces slowly reveal themselves. The urge to press forward, to forgo solo-Booker is something I didn’t consider before hand. Yet very little of his past is brought about in these early hours of the game. Mainly there are hints of a past that is littered by dark deeds and violence. I’m still unconvinced at this point if Booker has been either a power for good that has lost his way, a mercenary capable of all types of deception or something else entirely.
With so little known about either Elizabeth or Booker in this early part of the game, I’m beginning to wonder if this is not just a story of Elizabeth experiencing Columbia from outside her prison but also the discovery of who exactly Booker is and what, if any, connection he has to her. This has been compounded by a possible spoiler I glimpsed a few days ago and although I have not looked to confirm it or not, it has begun to influence my thoughts.
I, as Booker, have now reached and rescued Elizabeth. Columbia is now playing out as a vivid, often oppressive backdrop to the gameplay. I’ve not come away from any game previous thinking as much as I do than I have with Bioshock Infinite. In the next post I’ll be digging further into the psyche of Booker and Elizabeth as the game allows me.
Next up in this Bioshock Infinite game diary – Lamb.